Showing posts with label australian cartoonists. Show all posts
Showing posts with label australian cartoonists. Show all posts

Thursday, March 15, 2012

Dailies


The first edition of a new comics anthology, Dailies, was recently produced by the Silent Army publishing concern. Contained within the pages of the striking 32 page tabloid newspaper format are sixty artists from Australia, New Zealand and Indonesia producing their takes on 'newspaper strips'. Established cartoonist's such as Tim Molloy, Tim Danko, Mandy Ord, Glenn Smith, Ben Hutchings and more feature alongside emerging young talent. Cartoons are presented in a variety of forms from abstract art comics to riffs on popular newspaper strips as well as dense multi-panel narratives.


Excerpt of Mandy Ord's Desperate Times

Each release will feature different versions of contemporary views of the comic art strips presented in black and white, two colour, and full colour spreads.

I asked Dailies Editor M P Fikaris a few questions via email about his latest project.

What was the impetus to publish Dailies?

There were a few really. But mostly, as with all anthologies I have published, to show the fine talents of my friends. Also, with dailies it is a little bit of an idea on doing things quickly and without too much pre design and study as most comics tend to be). I asked the artists to submit something in a short time frame, hoping not only to get us doing something without too much thought but also to get something that could be repeated and continued like the daily comics of old newspaper cartoonists.

 Excerpt from The Pox Girls Plan 9 From Outer Space

Some of the material in Dailies seems far removed from the concept of  'the comic art strip', some perhaps more in the realm of art comics, were there editorial guidelines for Dailies? Were you involved in editorial guidance with any of the contributors?

I asked a lot of friends, some with a more traditional comic strip making background and others who I thought were doing things that are very similar in nature to the comic strip. My mind is very open to comics in many mediums and I certainly don’t restrict a comic to squares on a page with characters talking.

 Excerpt from Leigh Rigozzi

 What was the print run of Dailies? Are you satisfied with the finished product?

The print run was 3000 copies. I am satisfied that it is complete, but there are certainly a lot of pips in it. It is the first time I have laid something out for newsprint and I have learnt a bunch of things. My budget was pretty low (but very gratefully it was covered by a fellow artist who wants to remain unknown) so I did it with a printer that was possibly less helpful than I could have hoped. The first issue is not about perfect layout for me but more about getting it complete and making it a progressive thing. The next issue is due in May this year and the following to come out in August, then again in November.

Were there any difficulties in assembling an anthology with this many creators spread out over the globe?

Yeah, a little frustrating – but that was the challenge.

 

Excerpt from 'Megg's Coven' by Simon Hanselman

Where is Dailies available from?

With this collection I plan to take it to the streets and sell it  like a paper – but with a twist. Combining my background as an artist on the streets and doing work with local theatre companies I am very excited to try something a little different … to have unadvertised ‘happenings’ each month in a Melbourne laneway… each will be plastered with the papers contents on the walls(done the night before) and myself and another dressed to impress with paper in tow ‘performing’ a selling technique I hope will make the paper a more interesting and mysterious collection of stories and artworks for all sorts interested in ‘culture’.


I have plans to do this next week and will be recording it for future reference.



Currently I am also selling it on the silent army website - www.silentarmy.org. and successfully at various art fairs/stalls and markets. The plan with this has always been to glue into laneways of the city and distribute through other less traditional comic outlets. Flexing creative flare instead of bending to the needs of the stores.
 
 All cartoons copyright 2012 their respective creators.

Saturday, February 11, 2012

Rebecca Clements Interview part three of four

Rebecca Clements interviewed by Chris Beach

Read part one over here.
Read part two over here.

Did living in Japan give you access to anime and manga that you wouldn't otherwise have had the opportunity to see or read in Australia?

Hahaha. Wow. Yes. It's very funny to think about the contrasts between those two times and situations. I grew up when anime was first leaking into Australia, when it was amazing if your town had 10 VHS tapes. What is manga? It's what they yell out before the anime starts. Some of my major social groups were brought together by these shared interests and I guess we were all there while it grew and grew into whatever it is today. We eventually became quite cynical from exposure to so many obsessed anime fans for such a long time.


Japan is a country obsessed by and incredibly accepting of art and comics—with a long and rich history with comics—that values and gives a platform to even the smallest indie cartoonist, and where there's almost no 'comics demographic' to speak of (which might be a bit of an exaggeration, but honestly not much). I mean, you're surrounded by manga everywhere. It's always changing, it's always there. So much of it will never make it out of the country. Thankfully, more and more of it is.


I've long since lost my interest in it, generally—I think the two of us are better off living apart—but I retain a healthy respect for the good stuff and for its spirit, like with anything.


Can you describe your working method?


Often it involves sitting at my computer and drawing on my tablet for 10 hours. Sometimes the same kind of thing only with a piece of paper in front of me. Some of my comics evolve from the scribbled notes I record in my sketchbook whenever an idea strikes me. Some of them are totally spontaneous, drawn on the spot in response to something that makes me laugh (that's the exception to the rule, though).


I probably write about 20 or more scripts or ideas for every comic that actually sees the light of day. With some, they're really detailed and I draw lots of thumbnails for each panel; with others they're just one or two vague words that are enough to trigger the whole idea sitting in my head. More and more, I have occasions where I go straight to inks with barely the roughest and loosest of pencils. Sometimes I'll still need to do 3 layers of pencils to get a particular idea right and I'll work on it for days.


The great thing that has come with experience is having a whole range of approaches, and continually having a better sense of which of them best suits the idea or whatever mood I'm in at the time.


One of the biggest factors for me in being able to make a particular comic is being able to move from one place to another to work on its various stages. Sometimes I'll work on a comic from vague idea to completion in one sitting, but usually I need to leave the house and go to a café to write and think different elements through. I'll even move from room to room to get the inking and colouring done. Sometimes I need silence, or nothing more than the kinds of outside sounds I can completely drown out, but more often than not I rely very heavily on listening to the exact right kind of music to suit the frame of mind I'm either in or want to be in. It sounds silly, but getting that right for me can make an absolute GIANT difference in how I work, or whether I CAN work.


Lately I've been very dependent on watching and listening to video longplays of old video games on YouTube while I work. They put me in a great frame of mind. I get to relive the sounds of a well-loved game while it creates the illusion that I'm being quietly social. It's like having a friend hanging out with me and playing a game, I think it's really neat. Picking the right longplay is just as important as the right music playlist! I'm one of those artists that has a lot of trouble working within rigid conditions. It's a bit crap. I struggle on by with my ways.





In a typical day roughly how much time do you devote to your comics (mulling, writing, drawing, posting)?

I don't really know. I kind of feel like I haven't stopped thinking about them for years now. I mostly don't have weekends or any real days off. I just work most of the time, even if that's just moving about with my life generally to get new ideas, or wandering about like a zombie while trying to grasp all the aspects of a comic in my head. When I'm actually sitting down and drawing (or standing—I have a standing desk too now—it's great!) it can last all of one or two days and sometimes my breaks are only when I'm sleeping or showing or eating and watching Doctor Who.

I do take a break when I need one. If I'm feeling so stuck and dead that I'm not getting anything done, I try to do one or a bunch of things to kick some life back into my brain again, be it watching a movie or going out for a walk, and every now and again I just take a bunch of spontaneous time off to go hang out with a friend and not think about work anymore.

Plus, so much of my work time has nothing to do with making comics. Often things like bookkeeping, packing and sending prints can take up most of a day. Sometimes my balanced routine helps to maintain a creative state of mind, but at other times I have so much of that stuff to do that it can drive me crazy and I begin to lament how little time I have to spend on the art I want to do.



How much of what you draw is done digitally and how much is hand drawn? What tools do you use to make your comics?

I think it's about 50/50. Sometimes I'll go through a digital phase, then I'll suddenly tire of that and want to hand draw everything. Lots of cartoonists I know are like this and I think it keeps things fresh for us. You always get excited to use a particular medium again after a while and find too that you have fresh new ways to approach it.

If I hand draw my comics, I tend to use mechanical pencils (blue or green), then ink with a Kuretake brush pen (the best!) and either colour with Copic markers or paint with watercolour.

Digital comics I do with an amazing and not-so-well-known program called Paint Tool SAI. In fact, I never made digital comics until I discovered that software. It's really perfect for me. I'll do the whole comic in that and maybe some occasional basic image manipulation in Paint Shop Pro 7, which I still love after all these years.


 
What for you are the advantages of digital artwork as opposed to more traditional methods?

Being able to get that line exactly right. Sometimes you'll catch yourself drawing and undoing a line 20 times to get it right. Sometimes that's ridiculous, but it's really nice to be able to produce a very crisp, tight-looking comic like that. Being able to experiment with colour easily is a big one too. Maybe the thing I value the most these days is being able to easily play with my layout. I think that has the biggest influence on me being able to sometimes get the look or timing just right.


 All images copyright 2012 Rebecca Clements. Interview copyright 2012 Chris Beach

Sunday, January 22, 2012

Upcoming Australian Comic Events

Jan 26th

The bastard child of last years is NGV studio residency by several comic creators is Squishface Studio's , 'Australia's first open comics studio'. Spearheaded by Mr Ben Hutchings the official launch date for Squishface is Thursday 26th January with comics, prints and artwork available from resident artists on the day.

Have a look at the studios here

  
28 Jan

Fairfield residents Nicki Greenberg and Bernard Caleo and Northcote’s Michael Camilleri are amongst local comic folk featured at The Homecooked Comcis Festival in Northcote. A live podcast from 3ccr's The Comic spot will feature as well as workshops and comic themed entertainment for young folk.

More info here

 

MARCH 3rd


Following on from the successful combined comic launch of Big Arse in 2011 is Big Arse 2. With an expanded line-up of books and a new venue, Sentidor Funf in Fitzroy, This years launch is another example of the burgeoning Melbourne comic scene that now see's comic launches/exhibitions/conventions  happening on a monthly basis.