Sunday, January 5, 2014

Paper Trail

Michael Farrell and Marijka Gooding - TV.



Geoff Pryor talks about his experiences as a political cartoonist.




Free Download: Anthony Woodward's Sketch Book #4 Rose Parade


Catch Up: Truth Zone: Best of 2013.

 
Art and Musings by Katee Moon. 


There's a lot to look at on Matt Huynh's site.



I'm a sucker for early twentieth century antipodean commercial art and this book, 
Promoting Prosperity - The Art of Early New Zealand Advertising by Peter Alsop & Gary Stewart, looks like a fascinating read. From Craig Potton Publishing PR:
 
This is a book about the art of early New Zealand advertising, before colour photography and TV changed the media landscape forever. With over 600 images and 13 essays by respected commentators, it fills an important gap in our art history as the first dedicated and extensive collection of this rich material. But more than that, Promoting Prosperity is a celebration of the dreams and aspirations of early New Zealanders, and of our development as an emerging nation. It profiles many of the economic and social foundations that once made New Zealand the envy of the world; successes that offer an inspiring reminder that no challenge is too big to overcome and no opportunity beyond reach.

Promoting Prosperity will leave you in no doubt as to the quality of New Zealand's early commercial artists, and of our entrepreneurial and creative roots. Be inspired and promote prosperity.
(Hat Tip - Darian Zam.)



Media 3 story on the history of New Zealand Advertising with Dick Frizzell's commentary on Promoting Prosperity - The Art of Early New Zealand Advertising (Starts at 21.25).




Catch up: Jason Chatfield and David Blumenstein on Australian Comic Strip cutbacks.



Long White Kid: Ex-Mass marketing.



I'll be posting an article by A. B. Clark this week on the mobile printing unit used by the New Zealand Army Division. Clark's article was originally featured in A History of Printing in New Zealand and reprinted in a Korero Army bulletin during World War Two. Mobile printing units were used to produce Divisional orders and anything else 'from a louse ticket to a short catalogue'. New Zealand cartoonists such as Nevile Lodge, who honed his skills as an artist during the three years he spent in Italian and German prisoner-of-war camps, contributed to some of these wartime publications.

Illustration from Korero AEWS Background Bulletin Vol 2 No 4

 Australian Pulp: Selection of painted Horwitz covers.









Paper Trail masthead courtesy of Toby Morris.

Comics in Australian Advertising 1930's - 1940's Part Two


Part two of an irregular series showcasing comics in Australian advertising from the Australian Woman's Weekly circa 1930's and 1940's. Although uncredited it's quite possible the artists of these worked on comic books, illustration and commercial art as many artists of this era did.

Comic in Australian Advertising Part One.

  







 










Source: http://trove.nla.gov.au/

Friday, January 3, 2014

David C. Mahler Interview

 

One of my highlights of last year was publishing Deep Park by David C Mahler. The process of putting together Deep Park with David was a great learning experience and I was really happy with the finished work. David is a crazy hard working cartoonist and though I've mentioned he'll get snapped up by some other industry that will pay him handsomely for his talent, I admire his steadfast dedication to making comics.
 
David Mahler's 2013 published output of comics and contributions to magazines and anthologies.

Buy David C Mahler's comics from his online store.

For new comics follow David's tumblr.

The following is excerpted from a series of cartoonist interview zines, with the first one focused on David's work launching at the annual Sticky Institute zine fair, Melbourne Town Hall, Feb 9th.


What got you interested in making comics?
Growing up in Canada I'd get a new Archie comic every time I went shopping with mum. These were the first comics I ever read, and they left a huge impact on. When I moved to Belgium at age seven I delved into the immense Franco-Belgian catalogue, another huge impression. I'd draw comics with a friend of mine, just weird crap like various ways the teletubbies could die, and a superhero made out of bubblegum, and a dramedy about a community of ants (no joke, soz DeForge). When I finally came to Australia at age ten I went from Marvel/DC to manga to alternative and underground comics, all of which presented their own influences. The combination of words with images is surely what drew me to the medium - the meeting and symbiosis of two crafts is just such a powerful form of expression and storytelling, I really think it's the pinnacle.



I occasionally wonder as to why I draw comics…I've come to the conclusion that I simply want to tell stories, stories that affect people in the way the comics of my childhood and youth affected and shaped me. Maybe a comic of mine makes you happy, maybe it makes you sad or contemplative or confused or excited. If I make you feel something then I have achieved my purpose and that is just the most blissful concept for me as a creator.


I think it's incredible how fictional characters can truly affect our lives and how we grow up, who we become. As a boy I learned from Archie, I learned from Tintin. It sounds silly, but if we think back to our childhoods and the books, movies etc that left an impression on us I think everyone would realise that their personalities are the direct results of factors such as fictional characters. So maybe I also draw comics to shape people, to foster them through the guise of entertainment. Shit, this got kind of deep, sorry. Ha, it got 'deep park'.




How long was Deep Park in gestation and what inspired the theme park setting?
I had a seriously intense creative period at the start of this year. All of a sudden I was writing about twenty stories at once, it was really exciting. When you proposed that I draw something for Pikitia Press I decided to sit down and choose the story I would work on to completion. I changed my mind about five times, but eventually realised that a few stories could be merged together to create a manageable, fun, and, in my naive mind, respectable narrative.


Deep Park was originally going to take place in a large Central Park style park in the burbs. I wanted to create a story that weaved together a bunch of seemingly independent narratives to create a larger story, a concept I carried out to the final draft. The shift of setting to a theme park was really serendipitous, a bunch of things came together almost simultaneously - first of all, I came to terms with the fact that the park idea just didn't present enough opportunities for interesting scenarios…at the same time I came across these bizarre Disney theme park 'documentaries' on the Lifestyle Channel, ha ha. They were basically just long advertisements that explored the history and lesser known sides of the various parks, but they were imbued with this sort of magic that made everything seem so awe-inspiring and beautiful. I found them all on youtube and would just get blazed and freaking dream of going to Disney Land!



I started youtubing ride throughs, these videos where people just film a roller coaster ride from the front seat. So you're just riding a roller coaster but you're not, it's kind of depressing in a lot of ways. I started 'researching' and found this whole culture surrounding ride throughs, people who travel countries purely to ride roller coasters, they're obsessed. To them, these rides are Nirvana. What a concept. Weirded out but fascinated, I kept looking - I found some ride throughs from a theme park/water park that my friends and I would go to in Belgium. I almost cried when I watched the videos as all these memories came flooding back…but then I started to look on the edges of the screen, the parts you're not meant to focus on. Chipping paint, scaffolding, plywood. How fucking depressing! I finally, FINALLY woke up to the truth that these theme parks are just cultivated, false happiness. Disney isn't a world of wonder. It's a fucking complex of spit and polished facades with people dressed up to make you feel happy and forget about reality. It's bonkers, man. It's so, so weird. How did humanity get to this? How can we smile with glee and child-like wonder as we're rolled along the It's a Small World Ride? Take away the paint and bright colours and you're sitting in a dark warehouse, in a cold metal box looking at rotating statues and gears. That's freaky.



Originally Deep Park was going to be a standard US size comic, what inspired the change of format?

Artistic integrity, purely. Originally each page was a twelve panel grid. I wanted to fit so, so much into this book but couldn't be bother drawing more than 28 pages. Thus, I just condensed everything and told myself it'd be fine. I showed my dad a few finished pages and he just said this is a mess and I can't read it. He was right, but I couldn't accept it, I just called him old…finally about three days from the deadline I realised that this comic I'd been working so hard on was a mess and I couldn't read it. Breaking the pages in half (with some panel re-arranging) was the smartest move I could've made, I really dodged a bullet and learned some massive lessons about page composition, pacing, word placement etc. So thanks dad.