One of my highlights of last year was publishing Deep Park by David C Mahler. The process of putting together Deep Park with David was a great learning experience and I was really happy with the finished work. David is a crazy hard working cartoonist and though I've mentioned he'll get snapped up by some other industry that will pay him handsomely for his talent, I admire his steadfast dedication to making comics.
David Mahler's 2013 published output of comics and contributions to magazines and anthologies.
Buy David C Mahler's comics from his online store.
For new comics follow David's tumblr.
The following is excerpted from a series of cartoonist interview zines, with the first one focused on David's work launching at the annual Sticky Institute zine fair, Melbourne Town Hall, Feb 9th.
What got you interested in making comics?
Growing up in Canada I'd get a new Archie comic every time I went shopping with mum. These were the first comics I ever read, and they left a huge impact on. When I moved to Belgium at age seven I delved into the immense Franco-Belgian catalogue, another huge impression. I'd draw comics with a friend of mine, just weird crap like various ways the teletubbies could die, and a superhero made out of bubblegum, and a dramedy about a community of ants (no joke, soz DeForge). When I finally came to Australia at age ten I went from Marvel/DC to manga to alternative and underground comics, all of which presented their own influences. The combination of words with images is surely what drew me to the medium - the meeting and symbiosis of two crafts is just such a powerful form of expression and storytelling, I really think it's the pinnacle.
I occasionally wonder as to why I draw comics…I've come to the conclusion that I simply want to tell stories, stories that affect people in the way the comics of my childhood and youth affected and shaped me. Maybe a comic of mine makes you happy, maybe it makes you sad or contemplative or confused or excited. If I make you feel something then I have achieved my purpose and that is just the most blissful concept for me as a creator.
I think it's incredible how fictional characters can truly affect our lives and how we grow up, who we become. As a boy I learned from Archie, I learned from Tintin. It sounds silly, but if we think back to our childhoods and the books, movies etc that left an impression on us I think everyone would realise that their personalities are the direct results of factors such as fictional characters. So maybe I also draw comics to shape people, to foster them through the guise of entertainment. Shit, this got kind of deep, sorry. Ha, it got 'deep park'.
How long was Deep Park in gestation and what inspired the theme park setting?
Deep Park was originally going to take place in a large Central Park style park in the burbs. I wanted to create a story that weaved together a bunch of seemingly independent narratives to create a larger story, a concept I carried out to the final draft. The shift of setting to a theme park was really serendipitous, a bunch of things came together almost simultaneously - first of all, I came to terms with the fact that the park idea just didn't present enough opportunities for interesting scenarios…at the same time I came across these bizarre Disney theme park 'documentaries' on the Lifestyle Channel, ha ha. They were basically just long advertisements that explored the history and lesser known sides of the various parks, but they were imbued with this sort of magic that made everything seem so awe-inspiring and beautiful. I found them all on youtube and would just get blazed and freaking dream of going to Disney Land!
I started youtubing ride throughs, these videos where people just film a roller coaster ride from the front seat. So you're just riding a roller coaster but you're not, it's kind of depressing in a lot of ways. I started 'researching' and found this whole culture surrounding ride throughs, people who travel countries purely to ride roller coasters, they're obsessed. To them, these rides are Nirvana. What a concept. Weirded out but fascinated, I kept looking - I found some ride throughs from a theme park/water park that my friends and I would go to in Belgium. I almost cried when I watched the videos as all these memories came flooding back…but then I started to look on the edges of the screen, the parts you're not meant to focus on. Chipping paint, scaffolding, plywood. How fucking depressing! I finally, FINALLY woke up to the truth that these theme parks are just cultivated, false happiness. Disney isn't a world of wonder. It's a fucking complex of spit and polished facades with people dressed up to make you feel happy and forget about reality. It's bonkers, man. It's so, so weird. How did humanity get to this? How can we smile with glee and child-like wonder as we're rolled along the It's a Small World Ride? Take away the paint and bright colours and you're sitting in a dark warehouse, in a cold metal box looking at rotating statues and gears. That's freaky.
Originally Deep Park was going to be a standard US size comic, what inspired the change of format?
No comments:
Post a Comment